Tom Clancy’s Division 2 is making its way on PC, PS4, and Xbox One next month, and fans of the original are already gearing up. Despite having a somewhat rocky launch, the Division went on to become one of the most successful Ubisoft titles in the market.
With Division 2 only a month or so away, fans are speculating how the Dark Zone is going to be like. Although the game is overhauled almost entirely, it is the dark zone that interests the fans the most. Simply because it focuses on high risk, and high reward formula, and more importantly, it gives the players a chance to battle against other players, as well as high-level enemies in order to get better loot than ever.
Recently, we saw some footage of how Dark Zones are going to work in the sequel, and I have to say, many things have changed when you compare it to the original. While Ubisoft thinks that the changes are good, there are some concerns that are making their way on the internet. We are going to take a look at them now.
The Dark Zones are Now Divided
Instead of being a one, massive area; the Dark Zone in Division 2 is divided into three separate, smaller areas. This is certainly a fresh approach that Ubisoft took with the game, and while many have concerns over this, there is an interesting reason behind that. Each dark zone in the game will have its own back-story, as well as an emphasized gameplay style.
However, the biggest change comes in the form of number of players available in Dark Zone at any given time. Each Dark Zone will now only have a maximum of 12 players roaming. This is definitely a big change, and while it may not look good at the moment, we will have to wait for the final release to see how it is implemented.
This also means that a dark zone can only have a maximum of 3 full squads at a time.
Dark Zones are Not as Intimidating
In the original Division, Dark Zones were intimidating for newer, unskilled players, because the seasoned players were like sharks, often camping at entrances and taking the players out the moment they enter the zone. However, Ubisoft has made a change to that; before stepping into the dark zone, players must complete a private mission that is separate for each zone.
This mission will let them know every nook and cranny of the dark zone, and most importantly, during these private missions, no other player can intervene and go rogue on the unsuspecting players. This means that everyone will get a fair chance of exploring, and learning the dark zone before stepping into the dangerous world of dark zone.
Additionally, all the weapons will be normalized to even out the playing field. This means new and veteran players will have proper shoot outs with probabilities of either of them winning.
Occupied Dark Zones.
Once you reach the endgame, one of the dark zones will become occupied. What does that mean? This means an incredibly hostile environment. The friendly fire is on, there is no normalization, and most importantly, no player in these dark zones will have shade icons. Which basically means that there is no way to tell if the player, your team-mate, standing next to you is going to kill you for loot, or assist you.
Not Everything is Contaminated
Another interesting thing here is that not everything in Dark Zone is going to be contaminated. Meaning that you will run into loot that you can take out without having to call an extraction. This is great for those who are just starting and are s till afraid of having elite players take their loot away from them.
There is no denying that Division 2 is looking very promising. It is going to be releasing next month, and things are already looking promising. With all the things that were right with the original Division, we have to wait and see just what Redstorm and Ubisoft has done with the game.
The Division 2 is launching on PC, PS4, and Xbox One on March 15th, later this month.