After the rather gloomy and depressing ending of Far Cry 5; fans were left wanting for a lot more. Surprisingly, Ubisoft announced a spinoff called the Far Cry New Dawn that takes place 17 years after the events of Far Cry 5. The game is still set in Hope County, but a lot has changed.
For starters, Hope County is not the quaint place it once was, and after the explosion, things are looking different. I was a bit worried that New Dawn might end up like Far Cry: Primal did, but after spending some time with the early game, I can certainly say that things are certainly looking exciting.
That is why I trudged on the process of writing about some new and exciting things in Far Cry New Dawn that I came across.
Far Cry games are known for their open-world sandbox feel and while most of it is still there, the thing that surprised me the most is how the game handles the post-apocalyptic theme. In an era where games like Fallout series, paint a gloomy picture of what happens to a place after an atomic explosion, New Dawn takes on a different and highly fresh take.
Hope County is basically brimming with colourful places to visit, and in all honesty, it looks like as if the game is set in the 80s. However, it would have been a bit too tacky, but Ubisoft handled it masterfully. The result is a game that looks fresh but feels familiar to play.
Far Cry was never a full-blown RPG even after the introduction of skill trees in Far Cry 3. However, the New Dawn weighs in on the RPG mechanics, but in a rather different tone. For starters, weapons are colour coded as they are in Assassin’s Creed: Origins and Odyssey, and so are enemies. Therefore, the enemies with golden colour can properly be taken down with golden weapons.
However, the one thing that I found restricting was that the missions are also colour coded, and if you do not have the proper equipment for that mission, it can make your life hard.
You Have a Base
Another cool thing that I love about New Dawn is that you now have a base where you can set up shop, upgrade your gear, and upgrade the base itself. This is certainly a good introduction, and I commend Ubisoft for trying to introduce something new and fresh in a first-person shooter. Especially when you realise that the first person games have become such a drab.
The outpost system in Far Cry games has been a staple for some time now. However, in previous games, once the outpost is captured, it remains with you for the entirety of the game. This changes with New Dawn; in this game, outposts have tiers just like Far Cry 5.
However, when you capture an outpost, you can either keep it or choose to abandon it, which basically gives the control back to your enemies. However, once you abandon it, the outpost is upgraded. There are three tiers, and which each tier, it becomes more powerful.
Saw Blade Launcher
Forget crossbow, Far Cry New Dawn introduces a saw blade launcher. Yes, you have heard it right. The saw blade is pretty powerful as it is and works really well. There is something very satisfying about jamming saw blades into your enemies, and in most cases, it is a one hit kill weapon. The best thing is that it is silent as well
Far Cry New Dawn is certainly looking great as of right now. While I definitely had some concerns, the game looks promising to say the least. Sure, the game might have a smaller campaign and less to offer as compared to the Far Cry 5 but it is every bit as promising if not more than that.
The new, yet familiar setting, along with great graphics, and familiar gameplay elements make the game worth looking out for. Far Cry New Dawn will be heading to PC, PS4, and Xbox One on February 15th, later this year. Pre-orders for the game are up on respective distribution platforms.