The Last of Us developers broach the subject of The Infected and their design.
Resident Evil, The Walking Dead, and The Last of Us – as well as other games – have comparable similarities of humanity becoming infected by something and the remaining uninfected trying to survive. Resident Evil started with a horrific take on the subject of humans mutated by a chemical, but it turned into something action-oriented (perhaps the game became infected), and The Walking Dead took a very emotional take on a zombie apocalypse. The Last of Us looks like it’s adopting a combination of these two games, integrating action and emotion, but they want to make it clear: the infected aren’t zombies.
In a developer diary, Naughty Dog discuss the design of the infected and broach the subject of how they come to be. There are some great story concepts in the video, and I’m very curious how it will tie-in to the emotional element they’re going for. Check it out below:
While they say The Infected aren’t zombies, there are elements I noticed in the video that didn’t support that statement, especially when it comes to The Infected appearing to lack full control of what they’re doing. However, I have to acknowledge that the concept of an Infected folding into a corner if it feels it’s going to die is sad and is a principle that separates itself from the zombie stigma.
BeefJack will keep you updated on what’s going on with The Last of Us.