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Six more days and one more look at the god game Maia

Sean Cargle November 22, 2012 - 1:25 am

Video: Simon Roth’s god game Maia has only six days left on Kickstarter and today he released one more video showing off AI and the environment.

Earlier this month BeefJack’s Jamie Donnelly did an extensive interview with Simon Roth, the creator of Maia, and in that he explained why this god game is so very interesting. If you haven’t heard of Maia just think of it as sci-fi version of Dungeon Keeper and Dwarf Fortress mixed together. You manage a colony, build rooms, defend colonists and deal with the hostile alien environment. The Kickstarter only has six days left and so far it is at £60,000 of the £100,000 goal. Fans have been trying to get Roth to release some more gameplay videos of the game, so today he has released one more showing off AI, the environment and a few other things.

The first part of the video shows a bot digging out an area to start building. The AI already has a priority system in place that allow them work individually to accomplish different goals. Currently Roth is trying to get the AI to have individual behaviors, like chickens will seek out the warmest and brightest places of your colony. The last chunk of the video is an accelerated time-lapse on the planet’s surface, which is meant to show off the day/night cycle, clouds and fog. Eventually he is going to implement a full weather system, plus there will be a disaster system of sorts in which space and this far away planet will throw all kinds of crazy things at you, like solar flares.

Take a look at the new video below and head on over the Maia Kickstarter page if you want to help support the game. It does still need quite a bit of money, but I’ve seen other Kickstarters receive huge pushes in the last couple of days so it is possible that this one will still make it.

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About Author

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Sean Cargle

Sean is one of BeefJack's staff writers - and while he loves all things strategy, RPG and FPS, he's pretty open to any genre and enjoys exploring all types of games. Even the really weird ones. View all posts by Sean Cargle →

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