Uncharted 3: Drake’s Deception uses “one hundred percent” of the power of the PS3, according to game director Justin Richmond – who also says there’s always room to push things further.
How much of the PS3′s processing power does Uncharted 3 use? All of it! Except, not all of it! That’s the confusing line coming from Naughty Dog’s Justin Richmond, anyway. What on Earth is he talking about?
Optimisation, it seems. Throughout the making of the game, the team assumed they were working at the PS3′s absolute limit, pushing the system’s graphical capabilities to breaking point. But looking back now, they can see that there may have been room to be more efficient. Upon careful examination, said Richmond, there’s always room to do more.
“We were, at any given point, using one hundred percent,” he said in an interview with VentureBeat. “We were using everything we possibly could.”
But he added: “There is always room where you find something where you can do the processing in some different way to find more power.”
Uncharted 3 was released this month to strong reviews – although they weren’t quite as strong as those of the spectacular second game in the series.
The third game isn’t quite as strong, but it’s still an essential action-adventure, said Martin Wharmby in his review.