News: A patch addressing the network issues suffered by Twisted Metal PS3 players will arrive either today or Thursday, David Jaffe has revealed.
If you’ve been hit with network and matchmaking issues while playing Twisted Metal, then help should soon be at hand, David Jaffe has announced.
Writing on his personal blog, Jaffe revealed that a patch addressing networking issues “left SDQA today and is in format tomorrow. It’s POSSIBLE it will hit Twisted Metal tomorrow nite but Sony tells me it will be either tomorrow nite or Thursday morning.”
Apologising for his “layman’s understanding” of these technical issues, Jaffe said “we hope the patch will go some/a long/the full (not sure which) way to making it so players connect consistently to online games” and listed these particular points:
“- Quick match and user created matches will be split so people looking for human created games are not being pulled/put into quick match games.
- The list of matches will be randomized (to an extent) so not every user sees the same game list in the same order (causing EVERYONE to try to pick games off game list page 1 at the same time and the resulting in some of our CAN NOT JOIN ISSUES).
- When a user gets a CAN NOT JOIN error and tries to create his own game, seems there is a bug where not all of the CAN NOT JOIN game is cleared out, potentially creating a new game room that retains elements of the CAN NOT JOIN logic from the first game the user tried to set up. The programmers at ESP and SONY feel this fix could solve a large % of our issues with players connecting and MAYBE even solve the issues of players being dropped mid game.
- A few other fixes that- we hope- will make big differences to connecting.”
The blog entry also revealed that Sony are still looking into issues with skins, crashing older PS3‘s and miscellaneous other problems and hopes to sort them soon.
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