News: Tomb Raider’s global brand director has highlighted the sort of puzzles we’ll be tackling in the upcoming reboot and how they tie into both the storyline and Lara’s characterisation.
So Lara Croft is stranded on an uncharted island. She’s not exactly raiding tombs anymore, is she? They could’ve just called the upcoming reboot Lara Croft. Nope, we get Tomb Raider again. Crystal Dynamics are telling Lara’s origin story, which involves a new take on the venerable puzzles that have been a constant in the series.
“We’ve made sure that we stick with the pillars of what made Tomb Raider so special over the years. It was all about puzzle solving, combat and exploration. Now with this reimagining, we’ve just put a spin on it where a smart and resourceful Lara takes the place of puzzles,” Stewart says in an interview with PS3C.
“It’s all about coming into situations. The island has been lived on for many years by these scavengers and they’ve used these contraptions, these industrial-like systems, to be able to work and live on the island. Lara has to overcome those obstacles, like environmental puzzles and use things like physics and buoyancy and understanding the world to be able to solve and work around them.” Will she be getting a gravity gun? Stay tuned.
“It’s something that’s been the heritage of Lara Croft,” Stewart concludes.
That part about buoyancy doesn’t mean she’ll be drinking her own pee, though.