News: Crystal Dynamics’ Karl Stewart has revealed earlier builds of their Tomb Raider reboot including the ability to ride horses, as well as a young girl that acted as Lara’s companion.
In an interview with OPM, Crystal Dynamics brand manager Karl Stewart spoke of some cut content for the upcoming Tomb Raider reboot. After determining that the series “needed to make a change”, the studio set about designing ways to bring out Lara’s more emotive side – such as a young follower character. Says Stewart:
“Some of our soul-searching was about [asking] how we bring Lara to life in a way we’ve never done before. She’s had a personality, but not anything like what we show now with that emotion and intensity. We added a little girl at one stage. She was going to be a companion, a way to show Lara in a different light.”
The girl, sadly, never made the cut, much like another potential companion: a horse. Taking the steed for a ride was originally planned simply as a faster way of moving around the game’s lost island setting, but gave too much of a wrong impression to keep:
“We had a horse, too. It was great for her to move around on, but we soon realised that a horse implied ‘open world’, like, ‘Why can’t I gallop around the whole island?’ So the horse had to go.”
RIP Horse. It would have been nice to interact with an animal in ways other than shooting it or, as in nu-Raider, hunting it for food, though it probably would have had trouble following Lara through all the jumping puzzles.
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