News: Sony approached Baldur’s Gate: Enhanced Edition developer Beamdog about the possibility of bringing the game to PlayStation Network, but the level of work needed to overcome control issues made it a non-starter, says Trent Oster.
It’s less than two weeks to go before Baldur’s Gate: Enhanced Edition hits PC, with a touchscreen iOS version in the works as well, but it might also have been a PlayStation 3 game but for pesky control issues, Beamdog President Trent Oster has revealed.
“We were approached by Sony to bring the game to PSN, so I counter-proposed what I thought it would cost for us to do it right,” Oster told Shacknews. “For me, to make BG:EE a good experience on a console would require a very heavy redesign for the entire control and input scheme,” a reason that prevented the game from appearing on Xbox 360 as well.
“We’re big fans of Baldur’s Gate, so we want the game to be great,” Oster continued. “Without a large scale effort we just could not make a product we could be proud of and Sony decided not to proceed. I believe they wanted to proceed with a quality product, but we just couldn’t make the numbers work.”
The reworking of the seminal fantasy RPG is eagerly awaited by more than a few folk here at BeefJack Towers. We’ll be giving you our verdict on whether Baldur’s Gate has stood the test of time nearer release.