
A sample of what LittleBigPlanet 2 is capable of was posted on MediaMolecule’s official blog, and it’s big.
Circulated around MediaMolecule in an internal e-mail, programmer ChrisC has essentially created a tiny, virtual computer using LBP2′s logic tools. You can see it below.
He describes the above image and how it works:
“That’s an 8 bit parallel access store, typically used for mainting [sic] values locally in registers in CPUs. The key is that you set the values you want, jump on the button, and they get ‘saved’. Awesome!
From there you can build integer units – crucially, all using a controlled store. Unlike the calculator level in LBP1, this allows you to create sequential instructions that operate on cycles – effectively a CPU, combined with indexable controlled store – aka ram. Plonk on top of that a grid of square lights…. aka pixels.”
The calculator level for LBP Chris mentions can be seen here, and was made in the pre-release beta for LBP1. It’ll be interesting to see what sorts of amazing stuff people will make with LBP2 when it comes out November 16, 2010.
Do you have a great LBP2 level idea? Does this technological terror seem insignificant next to the power of the Force? If there weren’t restrictions, what is the most horrible thing you would do to Sackboy?
Source: MediaMolecule Blog





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