Remember Me dev: “You don’t need to be ultraviolent” to succeed
James Archer November 5, 2012 - 2:38 pmNews: Remember Me’s creative director Jean-Maxime Moris has suggested that it’s “stupid” to rely on game hero stereotypes, and that Nilin doesn’t have to commit mass-murder in order to be a strong character.

Note the lack of a muscular brown-haired white dude, probably called John or Nathan, in Remember Me’s lead role. According to creative director Jean-Maxime Moris, speaking as part of an interview with CVG, developers Dontnod were aware of what makes a typical videogame hero, and went about designing private memory-hunter Nilin instead. Morris adds that Nilin’s lack of a bloodlust also sets both her and Remember Me apart from traditionally death-intensive third-person action titles:
“How fucking stupid is this industry to only bet on those stereotypes? It’s the only thing you give people, they get accustomed to it and don’t want anything else. So yes, our character, Nilin, is mixed race, she is female, her sexual orientation is her private life, so I won’t go there.
“She runs around, climbs, leaps, kicks guys’ asses, remixes their memories, only kills a few people – and does it all in a game with no blood. We made those choices to say: ‘look you can have something that’s kick ass, something that’s powerful, and you don’t need it to be ultraviolent’.”
As I’ll continue harping on about, Nilin’s apparent flip-flopping between reluctance and stoicism regarding killing in Remember Me’s gameplay reveal trailer was sending mixed signals; now that her preference for (mostly) non-lethal means has been clarified, it’ll be interesting to see whether she’ll come into conflict with potentially more trigger-happy allies.
Stay tuned for more Remember Me news right here on BeefJack.


Comments (1)
I agree, you don’t need to rely on blood, gore and unrestrained killing if you have a good game and a decent concept. I’ll have to watch some more of these videos, but Remember Me is a game that I should keep an eye on, nonetheless.