News: Creative director Jean-Maxime Moris says Remember Me will follow a “clear action-adventure recipe” with an even split between combat and exploration.
Behind the sci-fi memory manipulation of Remember Me lies a fairly standard action-adventure romp, according to DONTNOD Entertainment creative director Jean-Maxime Moris. If there’s a wheel that can punch, shoot and jump between platforms, Moris – in a video interview with Gamereactor – appears comfortable not trying to reinvent it.
“The idea creating this games was to have a very clear action-adventure recipe, with very well-anchored genre codes. so we went for a linear structure with 50% action and 50% exploration/adventure. We wanted to keep really controlled what events the player was going through were, and what emotions were attached to those moments were.”
Hope you like genre codes, then. Fortunately, Remember Me won’t necessarily be borderline on-rails, as Capcom senior producer Mat Hart stepped in to add:
“We do allow the players the ability to explore the world we’ve created within those areas, so while the narrative is driven in a linear sense there’s lots of open areas, lots of nooks and crannies you can find to secrets to unlock further parts of the story.”
I’m hoping Remember Me can be more than just a futuristic Uncharted – it would be an awful waste to take Nilin’s memory powers and shunt them into a series of corridors for six hours. We’ve already seen her scamper through a fairly well-populated city centre, so who knows what the final game will hold?
Be sure to stick with BeefJack for more Remember Me news.