Ratchet & Clank: QForce includes tower defence, but not as “the sole focus”
James Archer July 20, 2012 - 9:53 amNews: Insomniac’s Ratchet & Clank: QForce will add a tower defence element to the series’ traditional action-platforming.
Hmm. Hmmmmmmm. It seems the “fun-sized” Ratchet & Clank: QForce (known as Full Frontal Assault in the US) won’t just redirect the series to the third-person platforming gunfests of yore, but will feature tower defence sections as well. Hmmmmmmmmmmmmmmmmm.
Here’s how it works: Ratchet, Clank or Captain Quark (all three are playable) can free-roam any of the five levels, picking up weapons and killing smatterings of bad guys for bolts. Eventually, a particularly large wave of enemies swarms in, and it’s time to invest those bolts in setting up turrets, mines and forcefields to protect a home base. You’ll supposedly remain in control of your character throughout, providing hands-on support to the base’s defences.
QForce is certainly pushing Ratchet into uncharted (though not entirely original) territory. Insomniac, however, say that tower defence is “not the sole focus”, and descriptions of the non-linear battlefields evoke fond memories of the larger levels of series high point Ratchet & Clank 3; as much as I’d like to ‘hmmmm’ some more, this looks a lot closer to classic Ratchet than the last year’s All 4 One. There are more details and screenshots here – though it’s worth mentioning that this preview was written by Sony‘s PR staff.
We’ll keep you posted on the latest Ratchet & Clank: QForce happenings.



