Prey 2 drops portals because devs didn’t want to make “too much of a puzzle game”
Lewis Denby March 31, 2011 - 1:35 pm
Prey 2 will get rid of the Portal-predating portals that defined the original game. But why? Developers Human Head explain.
“We explored a lot of the ways you could use portals and gravity in combat, and I really wanted to shift away from making it too much of a puzzle game,” lead designer Chris Reinhart told the latest issue of PSM3.
“Portals and gravity were the functions of The Sphere [the mothership in the original game]. And The Sphere’s gone.”
In the last two weeks, the first juicy details of Prey 2 have dribbled and oozed out towards us. Read all our Prey 2 news coverage here.
Prey 2 is due for release next year on PlayStation 3, Xbox 360 and PC.





Comments (4)
Bullshit.
“We have lazy games designers who are going to drop one of the best features of the original game so we can make a bland corridor shooter.”
or perhaps
“Our focus groups have told us console gamers just want cover shooters”
Yeah, pretty much agree here. “We want to make a boring game, just like everyone. Because people will buy that crap.”
Could this be an April Fools Joke?