1

Peter Molyneux: “Let’s use AI to change the world”

Lewis Denby May 23, 2012 - 1:53 pm

News: Peter Molyneux says he wants the games industry to “use AI to change the world,” creating stories that are unique and affecting to individual players.

I never tire of listening to Peter Molyneux. The super-ambitious game designer just exudes excitement about everything he does – and now that he’s free from the shackles of Microsoft, it just seems to pour out of him even more.

Today, at Imperial College London’s GaME12 event, Molyneux stood up in front of the room and proudly outlined his talk: “Let’s make some products, man, that use AI to change the world. That’s it.”

Molyneux stopped short in the talk of detailing exactly what 22 Cans, his new company, is working on. But he did show an enormous amount of enthusiasm for games that tell stories that are personal to the player, using advanced AI systems – along with new interface technology and data – to do so.

“I am fed up to the back teeth of consuming other people’s visions – of directors’ and screenwriters’ ideas of what a hero should be, of novelists writing stories that they think are good but I think are rubbish,” he ranted to a room of game design and computer science students, along with assorted games industry folk and members of the public.

“Why can’t we have stories about me? I want to have my own unique experiences.”

He added: “When I put my son to bed at night, the best story I can tell him is a story that I make up, and that’s the story about his life. And he loves it. That’s the story that I want. I don’t want another James Bond film, I don’t want another Avengers.”

Molyneux says he hopes the industry will start combining AI advancements with cloud computing, data collection and the advances in input devices to “craft experiences that are unique to you. If we do that, those products will be unbelievably successful. Any product that you have seen in the social media revolution will pale in comparison.”

Milo & Kate was obviously mentioned – Molyneux’s Kinect game that famously never saw the light of day. But all Molyneux’s games have had the same thread running through them in terms of convincing AI, and there’s a reason he feels he and his team are able to be successful with it.

“[Milo] was 90 percent trickery, to be honest with you,” he admitted. “But I relied on one thing. Guess what that one thing was? People want to believe.”

About Author

Avatar of Lewis Denby
Lewis Denby

Lewis is BeefJack's operations manager, which is all very boring and managerial, but at least he still gets to contribute some site content from time to time. If he's good, we even let him play a game or two. View all posts by Lewis Denby →

Around The Web


Comments (1)




Leave a Comment

Login to your account

Can't remember your Password ?

Register for this site!