Dear games industry,
It has come to my attention that, recently, there has been a bit of confusion about the concept of lying, and how that makes us feel about you.
It started with the whole saga about a possible Dragon Age 2 demo. On this occasion, when an internal GameStop memo leaked, revealing a demo release for the end of February, you went on-record to say it didn’t reveal this at all. Instead, you said, it was badly worded. There would be no Dragon Age 2 demo publicly available.
A few hours later you announced that there’d be a public Dragon Age 2 demo.
This time, games industry, it’s about the release of weirdo Japanese puzzle game Catherine. Last week you categorically stated that you had no plans to release it outside of that country. But you were lying, weren’t you? Because just a few days later, you’ve sent word that Catherine will be released in Europe and North America, this summer, on Xbox 360 and PS3.
Games industry, you so frequently claim that the gaming press cannot be trusted to report the facts in a clear manner, that we take your developers’ quotes out of context, and that we’ll post anything we can in order to drive traffic to our site.
However, if you actually lie to us when we ask you for a piece of information – not decline to comment, or vague us off, but actually lie, you guarantee that what we print is going to be deceptive, misleading to our readership (and, by extension, your player base), and untrue.
It is disrespectful, games industry. You do not have to make a comment about everything you’re asked. Or, if you don’t want something to leak, you can give us the correct information under a non-disclosure agreement, as sometimes happens. But instead, you supply us with deliberately false information, which we print, and when the truth comes out, everyone gets annoyed with everyone, and you sit there looking all innocent like a little baby.
This needs to change, or we are going to fall out.