Ninja Gaiden 3 devs “looked at Kinect”, preferred Move
Lewis Denby October 5, 2011 - 9:00 amTeam Ninja’s Peter Garza reveals that Kinect support was considered for Ninja Gaiden 3, but that the team “couldn’t find a way” to make it work as well as the game’s “badass” PlayStation Move implementation.

It was revealed over the summer that Ninja Gaiden 3 would support PlayStation Move, but that there was “no announcement” to be made about Kinect for the Xbox 360 version. So what was that all about? Surely Team Ninja considered Kinect support for their upcoming super-violent title?
Well yes, they did, as it happens.
“Kinect?” said the company’s Peter Garza when asked about the matter in an interview soon to be published on BeefJack. “Well, ah, it doesn’t…” he paused, then laughed. “End of that.”
Fortunately, Garza did go on to give us a little more. “We looked at Kinect, we tried some things out, but we couldn’t find a way to get that sort of connection,” he said, comparing it to the game’s ‘badass’ PS Move implementation. “So looking at our development resources and what would make our fans really excited, we figured it would be best to put those resources into some other aspects on the Xbox 360.”
The team isn’t ruling Kinect out for future games, though. “We’re definitely open to all new technologies and control inputs,” said Garza. “We did Ninja Gaiden: Dragon Sword on the DS,which used the touchscreen controls. We’ve announced Ninja Gaiden: Razor’s Edge for the Wii U using that controller. So we’re definitely open to new ideas.”
Look out for our full – and absolutely enormous – interview with Peter Garza on BeefJack soon!


