News: Following the success of working with Cobalt’s Oxeye Game Studio, Mojang want to publish more games from third-party developers, says Notch.
For Mojang, working on Cobalt with its developer Oxeye Game Studio has been a near-perfect arrangement for both parties; so much so that the company is looking to publish more third-party games in the future.
“I think the idea is to get games that are made by people who want to make games,” said Marcus ‘Notch’ Persson in an interview with GameSpy. “Either we can develop in-house or publish with people who want to make something slightly different. Because the Cobalt thing is working great.”
Notch wants Mojang to differentiate itself in publishing by allowing developers to keep their own IP. “We don’t want to lock it down, because we want the developers to be really dedicated to the product.”
“So we’ll see. Cobalt was an experiment and it seems to be working well. We’re looking into expanding on it, but we realise we need dedicated personnel for it. Otherwise it takes too much time.”
Mojang and Oxeye collaborated recently for the Humble Bundle Mojam, in which each made a new game in under 60 hours.
You can find out more about Cobalt here at BeefJack.