Mojang are developing a game named Catacomb Snatch for the Humble Bundle Mojam this weekend, and have been releasing video updates to track their progress.
Catacomb Snatch is, or will be by this evening, a real-time strategy shmup set in a Steampunk Ancient Egypt from Minecraft developers Mojang; they’ve been working on it all weekend for the Humble Bundle Mojam, and have released a couple of video updates to let us know where they’re up to.
This isn’t the first time we’ve been able to see Mojang at work – their studio policy of early release, regular updates makes it the norm – but it’s exciting to see them iterate on something so quickly.
Early in its 60 hour development time, Catacomb Snatch looked to be a crude, barely functional homage to The Binding of Isaac. Now, it’s – well, crude and dysfunctional, but its direction has changed somewhat.
Mojang have added classic RTS fog of war and an element of tactical shoot-’em-upping with the inclusion of enemy-spawning monsters to take out first. In addition, the game’s player sprite has taken a turn for the Spelunky-er, his primary motivation to collect the diamonds that now spew from fallen bads.
Will the vaguely-planned online co-op come to pass before the end? Possibly – there are a whole 12 hours left.
Mojang are joined in feverish development by friends and sometime colleagues Oxeye Game Studio, and by Humble Indie Bundle creators Wolfire.
Yesterday we reported that the Humble Bundle Mojam had raised $200,000 for four charities is under 24 hours. Right now, the total is somewhere beyond $322,000.
You can keep up with the Mojam here at BeefJack.