Max Payne 3 Brazil setting is perfect for the game – Rockstar VP

Posted January 11, 2012 by Yuliya Geikhman in News.

Rockstar Games’ Vice President Dan Houser defends the choice to set Max Payne 3 in Brazil.

The Max Payne series is known for its  gritty and dark atmosphere, and some fans fear that setting the latest episode of Max Payne in Brazil will take away from the noir nature of the game. In an interview with Game Informer, Rockstar Games’ Vice President Dan Houser shares why Brazil is, in fact, a perfect setting for Max Payne 3.

“We wanted to set the game somewhere different,” says Houser, “because we felt [Max] was done in New York.” According to Houser, the next logical step in Max’s life if he stayed in New York would be going into private security. “Every retired cop goes into private security.” Feeling that this just wouldn’t make a very exciting game, Rockstar looked for a new setting, and turned to Brazil.

“You start looking into crime in Brazil, and it’s so over the top. Some of the violence in Brazil is so [extreme] that you had to tone it down. It felt perfect for our needs and didn’t feel like we were shoehorning him into this adventure.”

Houser also reminds us that the noir feel of the series was not the focus of the game. In fact, the stronger influence on the first two Max Payne games “was Hong Kong action movies and not film noir. It’s funny that everyone picked up on the noir thing, but if you ever played the games that’s not what you’d take away from them.”

This interview isn’t the first time Rockstar Games has defended their choice to set Max Payne 3 in Brazil: last October, Rockstar ensured fans that Max Payne 3 will continue to “embody noir.” Whatever you want to call it, Max Payne 3 will surely be “a bullet-time ballet of death.”

You can keep up to date with all the latest Max Payne 3 news right here at BeefJack.

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Comments (4)

  1. As a Brazilian myself (and living in São Paulo, the city were the scenes are supposed to happen) I will be quite interested in seeing how they portray my country.

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    manwithnoname (January 11th, 2012)

  2. It does seem a bit odd to see people talking about the Max Payne games being ‘noir’ – it was definitely there as an influence, but Heroic Bloodshed movies and Norse mythology were equally important if not more so.
    Plus of course just being set somewhere sunny doesn’t mean it can’t be noir, otherwise huge swathes of classic noir wouldn’t count either.

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    Volente (January 12th, 2012)

    • “Norse mythology” – Buh?

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      Lewis Denby (January 12th, 2012)

      • The drug Valkyr, developed by Valhalla Project (whose internal network is named Yggdrasil) and distributed by Aesir Corporation. The Asgard building, headquarters of the one-eyed Alfred Woden. Everything taking place during a terrible snowstorm (Fimbulwinter).
        That’s just the first game, which I played several times – I don’t remember if the sequel continued the theme.

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        Volente (January 12th, 2012)

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