Mac Walters, the lead writer on Mass Effect 3, has offered some insights on the mammoth task of following up the myriad different endings of Mass Effect 2.
Mass Effect 2 can potentially end with Shepard and all his squadmates (spoiler alert) dead. Now BioWare need to account for all those outcomes with the upcoming Mass Effect 3, and lead writer Mac Walters has commented on this challenge, calling it “a headache to write around”.
In an interview with OXM, Walters has stated that BioWare don’t feel that they’ve written themselves into a corner. “They’re more hurdles. Sometimes they’re hurdles that we’ve given ourselves, so we kind of smack ourselves in the head and say: What the hell were we thinking? Why did we do that? Hey, let’s make the ending of Mass Effect 2 a suicide mission where all your henchmen can possibly die, and Shepard can even die! Oh right. And then we’re gonna do another game after that. What the hell are we gonna do with all those guys?” Earlier this month, an unfortunate leak proved that not only the Mass Effect 2 endings can influence the writing on its much-anticipated sequel.
The interview also mentions a dropped Citadel sidequest that may yet return in Mass Effect 3. The centre of the galactic community felt considerably constrained as opposed to the fully explorable version in the first Mass Effect, with Omega Station taking the role of a poor man’s Citadel. “There was a Mass Effect 2 plot that was a kind of callback to the first Mass Effect that was going to be on the Citadel, and we cut it. But now it’s made a resurrection in Mass Effect 3, so I’m happy, but I can’t say what it is. That’s the nice thing about trilogies, sometimes you get a second chance,” added Walters.
Any ideas which callback Walters may be alluding to? Let your thoughts be heard below.
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