Mass Effect 3 has 40,000 lines of dialogue
Lewis Denby September 14, 2011 - 10:01 amMass Effect 3 audio lead Rob Blake has revealed that the game will feature 40,000 lines of recorded dialogue – that’s twice as much dialogue as the first game, and almost twice as much as its sequel.

Wondering how wordy Mass Effect 3 is set to be? Well, wonder no more. The answer is “very”.
Indeed, the game’s audio lead, Rob Blake, has revealed on Twitter that the game will feature a whopping 40,000 lines of recorded dialogue.
To put that into perspective, Mass Effect featured 20,000 lines, while its sequel featured 25,000 lines. So the third game, the final in this strand of the Mass Effect story, features almost as much recorded dialogue as the first two titles combined.
The revelation comes from Blake after a fan expressed concerns on Twitter about consistency of volume in Shepard’s voice.
“We do our best to keep consistency but it’s tough with 40,000 lines!” wrote Blake in response.
But, he added, the team has “new techniques” for Mass Effect 3 which should help to ensure everything stays nice and even.
The Mass Effect 3 story is the first to take the fight to the planet Earth, as it’s attacked by the Reaper hordes.
We’re looking forward to seeing how it pans out. Quite a lot, in fact. So it makes us rather giddy to know we’ll be going hands-on with the game next week.
In the meantime, you should totally check out our Mass Effect 3 preview from this year’s E3 Expo.
Plus, you can keep up to date with all the latest Mass Effect 3 news right here at BeefJack!
The game will be released on March 6th 2012, for Xbox 360, PlayStation 3 and PC.




Comments (4)
40,000… PLANESCAPE Torment had 800,000 lines.
I guess if you like people reading a children’s book to you ME3 is for you. =]
By this logic, are great paintings kids’ stuff because they don’t have any words at all?
Planescape was an enormous, literary RPG. Mass Effect is an action game. It’s kinda unfair to compare the two in terms of script length.
No, I’m just indicating that bragging about 40,000 lines of dialogue is silly. But of course PST wasn’t ALL audio, allot of it was left to your imagination.
I’ve never really thought about games in those terms before. I’ve thought about hours of play, square mileage of city or number of unlockables, but never about lines of dialogue. 800,000 is a little beyond my comprehension, it’s epic for an RPG… or is it? I’ve never counted. 40,000 for an action game still seems pretty epic and braggable.
By contrast I wouldn’t mind knowing how many lines of dialogue were written for FIFA 11, or The Darkness etc