News: David Brevik gives a brief overview of the Marvel Heroes game, talking about its settings, procedural creation, and what their level of access allows them to do for the players.
We only get glimpses of the fact that David Brevik, COO of Gazillion Entertainment, is liable to smile a smile so wide the top half of his head peels back to reveal a pure golden Marvel logo where his brain bits should be. You can see where the edits have been made in the intro to the below developer video, he can’t make it ten seconds without the smile revealing just how happy he is to be working on what is looking like one of the best free-to-play games coming up.
There are lots of bits I’d like to draw your attention to, so let me keep calm and order my thoughts…
All the Marvel characters
Okay, it’s out my system now. All of them. And all their costumes, and their favourite haunts, and their enemies. It’s going to be a game of ‘ands’ rather than ‘buts’ (Diablo III but always on internet for a singleplayer game).
So, thoughts ordered, it’s a MMO of the Diablo ARPG variety which is fine because Brevik worked on the first two Diablo games and clearly knows what he’s doing. Then there’s the Marvel license that brings with it a vast wealth of characters to meet, play as, and fight. And as he says himself “Most MMOs you create your own character and often times you do not know who these people are, they don’t have any back story, and any kind of relationship with other characters and so it loses a lot of the depth” so the coupling with Marvel gives them ample opportunity to splice that fiction on to these avatars. Even for non-comic readers they’ll know a good deal about who these people are simply from cultural osmosis. I don’t read comics particularly but I know who Thor and Captain America are, for instance.
So be sure that as and when we know more we will be writing it up here.