Language! Team Meat coudn’t care less about piracy
Luke Stratford July 19, 2011 - 4:58 pmYou can never fail to get a great bite of news out off the ever-vocal Super Meat Boy devs, Team Meat. In this case, they turn their attention to game piracy.

‘We don’t f*cking care’, that’s Team Meat’s stance on piracy, according to Tommy Refenes and Edmund McMillen speaking on the Dark Zero Podcast. Although the spectre of piracy remains a boogeyman to some, the Team Meat boys see it as a mixed blessing, going on to hypothesise:
‘If there are let’s say 200,000 copies of Super Meat Boy that are getting passed around for free, that’s 200,000 people who are playing the game.
‘If they like this game there’s a really high probability of their friends coming around and seeing it or them posting about it on their blogs. And it’s not cool to go round and say I really like this game that I stole, so they’re not going to say that. So it’s going to come around to sales.’
It’s hardly a stance many studio can afford to take, but given Team Meat’s lean, mean approach to the gaming world (running headfirst at it, screaming obscenities), this seems like par for the course.


