Quantic Dream’s David Cage feels that after 40 years of the same thing over and over, it’s time for the industry to move on to some more complex themes.
The game industry has come a long way since its beginnings, but it’s still not far enough according to Quantic Dream CEO David Cage. “When you think about it,” Cage said during his DICE speech (thanks Gamasutra), “you realize we use the same themes, the same worlds, for about 40 years.” A fact that’s reinforced by looking at the 30 best-selling retail games: “Only three genres [make] the charts,” he says. “Kids games, Casual games, and violent action games.” The videogame industry is stuck in a Peter Pan syndrome, clinging to its childhood and afraid to branch out. Cage believes it’s time to move on and grow up.
“Many times when I play a game, I get the feeling I’ve played it a million times before,” Cage says. “We need to move away from our traditional market, which is kids, teenagers, young adults.” This might be easier said than done, but Cage has some suggestions for advancing the medium. These include expanding games’ audience, becoming more accessible and far-reaching, and – believe it or not – giving games actual meaning beyond simple fun.
Quantic Dream is already taking the CEO’s advice, with games like Heavy Rain and Beyond: Two Souls aiming to push the boundaries of what games can do. Hopefully more developers will follow suit and create games that address mature themes in mature ways. We’re ready.