So maybe I’m a little pessimistic, but when Microsoft comes out and makes grandiose statements that they’re going to single-handedly save PC gaming, from gremlins I think, I’m allowed to frown upon their sad attempts at keeping PC gamers happy.
In the before time, PC gamers who wanted to play online through a GFWL game had to be an Xbox Live Gold Triple Premium member, not to mention that there were servers that needlessly excluded non-gold members. But that all changed, and they made it free for all the boys and girls of the land, to frolick with their six or so games that use the service, but they kept the gold-locks on some servers, because segregation is hip and cool.
As I mentioned, they added in the in-game marketplace, so you’re no longer using a program outside of your game to see what content you can buy, it’s all in game. Just like the Xbox 360 has done. Since launch. In 2005.
Despite all of the leaps forward with using Paypal and using a credit card to buy games using their new Games on Demand service, you’re still restricted to using Microsoft FunBux for any of the measly pieces of content that developers decide is worth the effort of publishing on the GFWL marketplace, which are few and far between.
My favorite listing of updates is, as they list below:
“Zero Day Piracy Protection keeps games from launching before the street date the publisher has set for the game.”
Because nothing gets a gamer more excited than being unable to play the game they’ve already bought. Then again, so few games use GFWL that I don’t think it will be a problem.
You can get the full update here.
Source: Eurogamer.net


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