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Del Toro’s Insane picked up by new developer, release “a good two years” away

Joannes Truyens November 22, 2012 - 2:12 pm

News: Guillermo del Toro’s stab at videogames seemingly ended when THQ’s financial woes prompted them to cancel his Insane trilogy, but the acclaimed director has found a new developer who “loves the package.”

You should all go listen to this incredible podcast featuring Ken Levine and Guillermo del Toro talking about their respective industries. It is insanely good. Did someone say Insane? Yes, del Toro’s first foray into videogames was ended abruptly when THQ’s financial woes prompted them to cancel it. Del Toro vowed to keep the dream alive, and it seems his passion has paid off.

“We were going to go to a lot of developers after THQ, but it seems like we’re going to be developing it after the first meeting we had. I can’t disclose where it was, but we went to a great developer on the first meeting and it seems that they’re picking it up because they love the package,” del Toro tells IGN.

While initially pitched as a trilogy, del Toro seems more cautious now. “I think seeing the environments and what it is – we are now very gladly free of the economic crisis. I think we’re going to concentrate on making it a great game and then we’ll see. Obviously, among the assets was that idea, so I think there’s a possibility. But we are not exploring it.”

Del Toro believes that the game will see another two years of development. “The development span of a game like this is three years. We put a good year and a half into it and we have the universe quite figured out, but we are now going to take that and start doing all the leg work with coding it, creating the engine, and starting to test it. The basic tenants of the game is that it’s created, but now we’re going to need to start actually making it.” del Toro says. “It’s going to take a good two years of modeling and rendering and creating the environments and all of that.”

As a fan of del Toro’s work, I will say only this. Hooray!

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