Dear Esther sold over 16, 000 units on its first day of sales, recouping its financial backing in just five and a half hours.
Dear Esther doesn’t hang around. Within five and a half hours of launching, thechineseroom‘s indie experiment recouped its financial backing, going on to sell 16, 000 copies during day one of sales. It’s currently available on Steam for £6.99 (€7.99 in Europe, and $9.99 in America), and topped the digital distributor’s sales chart: a fantastic achievement.
If you’re not entirely sure what all the fuss is about, you might want to read our Dear Esther blowout, which tells you everything you need to know. Matin Wharmby wasn’t all that impressed by the game when he reviewed it, but praised it for testing the boundaries of what a game can be.
It’s certainly making people think about what constitutes a game, and as Martin said, giving it a score seems arbitrary given the nature of the experience. Even if it’s not for everyone, there’s clearly plenty of people who want to try it out, and seeing an indie title succeed commercially is always good news.
You can find all the latest Dear Esther news here at BeefJack.





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