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DayZ standalone retail version “a certainty”, says developer

Lewis Denby July 9, 2012 - 9:17 am

News: It’s “a certainty” that popular and much-acclaimed ArmA II zombie mod DayZ will become its own retail game later this year, according to its developer. The only question, he says, is who it will be to officially release it.

DayZ has only been around for a few months, but already it’s made more waves than almost any other mod that springs to mind. An amateur creation of Counter-Strike proportions, this zombie-themed ArmA II survival mod has shifted a whopping 300,000 copies of the mother game, according to developers Bohemia Interactive.

So it’s got delicious, maggot-infested legs, clearly. And now, the mod’s creator, Dean Hall, says a full retail version of DayZ is pretty much a shoe-in to follow later this year.

“I think that’s a certainty,” he said. “Either someone else or myself will do it.”

Speaking to BeefJack’s Danny Palmer at PC and indie gaming festival Rezzed over the weekend, Hall added: “It’s proven it’s got legs, it’s incredibly able to make a heap of money, so I think yep, it’s a certainty. It’s just a question of when and by who.”

Dean Hall, who as his day job works as a designer at ArmA II studio Bohemia Interactive, conceptualised DayZ while in the army, when he realised that most games fail to capture the emotional side of survival on the battlefield. He then added zombies, because zombies.

So will Bohemia take on the project as their official baby, or will Hall continue to work on it as a side project? We’ll see in the coming months, most likely. But clearly this exceptional experience isn’t going away any time soon.

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Lewis Denby

Lewis is BeefJack's operations manager, which is all very boring and managerial, but at least he still gets to contribute some site content from time to time. If he's good, we even let him play a game or two. View all posts by Lewis Denby →

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