Crysis 3 engine creates stunning car physics
Julian Benson May 29, 2012 - 9:09 amVideo: A new team made up of the Rigs of Rods developers are simulating soft-body physics to awesome effect.

Hold onto your hats, this is going to be a bumpy ride:
That’s left me feeling all funny inside. No, I’m not like one of David Kronenburg’s characters who gets off on car crashes. Think about some of the possibilities this technology offers developers. Here it’s a destructible car -which in itself would vastly alter how we played open world games akin to GTA – but those same physics principles and deformable object qualities can surely be extrapolated to any number of objects.
BeamNG, the makers of this fine film, are fairly new to scene in name alone. They were behind the open source project Rigs of Rods. A game that Wikipedia handily tells me was a “multi-simulation game which uses soft-body physics to simulate the motion and deformation of vehicles. The game is built using a specific soft-body physics engine called Beam, which simulates a network of interconnected nodes (forming the chassis and the wheels) and gives the ability to simulate deformable objects.” Which all sounds like the video we saw above. So surely they’re just retreading old ground, right?
Well this is what Rigs of Rods looks like
CryEngine 3 seems to have stepped their game up a wee bit.
As more news comes out you’ll hear about it here.





