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Building your own engine is “always better” – Hard Reset dev

Lewis Denby August 8, 2011 - 12:03 pm

“It’s always better” to build a brand new engine, according to Flying Wild Hog, developers of gorgeous PC-exclusive shooter Hard Reset. If you can afford it, it allows you to craft your engine around your game design.

PC-exclusive shooter Hard Reset looks gorgeous. It might not have the most technically proficient engine in the world (although the devs say the game wouldn’t run on consoles), but it’s clearly an engine that’s been designed with the mood of the game in mind.

Which would make sense, given comments from studio co-founder and programmer Klaudiusz Zych.

“If you can afford to build your own engine for a game, it’s always better,” he said in an interview with NowGamer. “Sure it takes more time and costs more money, but at the end of the day it’s a win.

Why? Because the engine can be crafted around what you want to achieve out of your game.

“It can be more optimised for specific needs,” he said. “Code and tools are more familiar, so any feature can be added in a matter of days.

“We wanted Hard Reset to have lots of physics and dynamic, destructible objects. At the same time we wanted it to be fully dynamically lit with hundreds of real-time lights, with no precalculated lightmaps. Some enemies in Hard Reset are combined from hundreds of detachable parts.

“These are the features that are not possible to do in real-time on low-end hardware with any licensed engine.”

We’re quite excited about Hard Reset, which releases next month. Find out why in our Hard Reset hands-on preview!

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Avatar of Lewis Denby
Lewis Denby

Lewis is BeefJack's operations manager, which is all very boring and managerial, but at least he still gets to contribute some site content from time to time. If he's good, we even let him play a game or two. View all posts by Lewis Denby →

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