Borderlands 2 will have ‘bigger, better’ bosses than before, say developers Gearbox, saying they have a better understanding of why their game works after successful DLC packages.
Borderlands 2 will feature ‘bigger, better’ bosses than those that appeared in the first game, developer Gearbox boasted over the Christmas period.
Lead writer Anthony Burch and lead designer Jon Hemingway explained that experimenting with DLC for the first game left the studio with a much better idea of how to refine their first-person action-RPG experience.
So: “In Borderlands 2 the combat is much more focused on target prioritisation and strategy and trying to figure out what is the best way to take this guy down,” Burch said. “What’s the best order of things I should do? How should my teammates, my co-op buddies help me out?”
“It was really near the end of the Borderlands development cycle that we really, really started to understand what the game was and what all the enemies were,” Hemingway added. “For each of the DLCs the game got better and better and better, and Borderlands 2 is that exact same sort of evolution train where we understand better what exactly what needs to go into the gameplay and what needs to go into a boss.”
The pair’s comments come in an extensive interview with IGN, which primarily focuses on the topic of storytelling within Borderlands 2. “Story is going to be a much more essential component of the experience,” promised Burch.
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