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Amy patch could make awful survival horror palatable

Lewis Denby April 12, 2012 - 9:15 am

News: Amy, the survival horror game we rated 1.5 out of 10, has received a major patch that addresses much of the criticism.

Amy was genuinely one of the worst games I’ve ever played, an almost impressively misjudged title in which pretty much every element was catastrophically designed. But its creators have now released a major patch, which addresses much of the criticism levelled towards it (and kind of makes their original claims that it was meant to be that way seem a little bit silly).

This is going to be a bit of a surreal changelog to write up, but here you go:

- Amy no longer loses all the special powers she’s collected every time you reach a checkpoint.

- The camera no longer lurches into a bizarre cinematic view that obstructs the action every time you get into a combat situation.

- The game no longer inexplicably wipes your inventory between chapters, or upon reloading a save after you die.

- The game now actually saves your progress when you reach a checkpoint.

Also, the brightness has been turned up – which is a good thing, as even maxed out everything was a bit muddy before – and “most sequences can now be skipped,” say the devs. I tend to think it’s a bit troublesome when a developer has to let you miss big chunks out of their game just to enjoy it, but hey, I guess you can go through a movie skipping scenes if you like.

Amy received 1.5 out of 10 in BeefJack’s review. I might try it again some time, see if it’s improved. Unfortunately, there’s no mention of redesigned levels, axed puzzles, re-written dialogue, re-recorded voice acting or porting the game to an entirely new mention, so my guess is that it’s become average at best.

About Author

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Lewis Denby

Lewis is BeefJack's executive producer. He manages projects, oversees new initiatives and looks after budgets. Back in the day, he used to write about games; if he's good, we still let him sometimes. View all posts by Lewis Denby →

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