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A more balanced battle, Chivalry: Medieval Warfare’s first huge patch

Sean Cargle November 23, 2012 - 10:12 pm

News: The multiplayer focused first person medieval slasher Chivalry: Medieval Warfare has just received its first big patch, which comes with a new Q&A video with lead developer Steve Piggott.

Earlier this month we reviewed Chivalry: Medieval Warfare and found it worthy, and now I’m happy to say that the first big patch for the game is here and lead developer Steve Piggott has revealed a few of their plans for future updates. This new patch has already been released and it brings an absolutely massive amount of changes/fixes/balances to the game.

Torn Banner Studios was nice enough to point out the hightlights of the patch for us, like a new server browser, ranged combat has been reworked, animations have been smoothed, the auto team balance system has been fixed, weapon unlocks and ranks are more functional, and a massive amount of bug fixes. Check out the whole patch notes over on their forums.

The new Q&A video with Piggott is nine minutes long and it does go over some of the plans for future updates. Here are a few of the most interesting points from the video: a duel mode is coming, customization should be working in the near future, some server options are coming (like being able to restrict the number of classes per team), more maps are on the way, new modes are coming (like capture the flag), a few more weapons coming (like the flail), a grand siege mode is in the works, eventually (likely in several months) they will release a SDK for the game, they are considering E-sports, and so very much more. Check out the video below for all of the details.

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If you are interested in trying Chivalry Medieval Warfare it is currently on sale on Steam and Green Man Gaming for 25-33% off, which should land it between $15-$19.

About Author

Avatar of Sean Cargle
Sean Cargle

Sean is one of BeefJack's staff writers - and while he loves all things strategy, RPG and FPS, he's pretty open to any genre and enjoys exploring all types of games. Even the really weird ones. View all posts by Sean Cargle →

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