Crysis 2 A Console Breakthrough
Perfectionism is a very noble cause, one that Crytek, creators of the hit FPS Crysis takes very much to heart, especially when concerned with putting such visually outstanding titles on to consoles.
When asked why it has taken so long to get a Crysis game on the consoles, Crytek boss Cevat Yerli said that it took 2 to 3 years of research before work on the sequel even began and that they had to make a breakthrough before considering the move to consoles.
The companies new engine, CryEngine 3 is that breakthrough and they are working on making Crysis 2 the best game possible on each system.
“If we want to be successful, our game has to be the best game that can exist on Xbox 360 and PS3… They’re not competing versus each other; they’re competing within PS3, within 360, within PC. That means we will try to maximize whatever PC gives us, whatever 360 gives us, whatever PS3 gives us. The achievement systems, trophies, etc. are all slightly different, but we’ll try to get the maximum service for the gamer at the end of the day.”
- Cevat Yerli
Crysis 2 was announced for PC, PS3 and Xbox360 last week.
Source: eurogamer.net





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