Star Wars: The Old Republic’s dialogue to be bigger than sliced bread

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Posted July 11, 2009 by KPabst in News, PC.

star wars old republic screenshot

“The entire game ‘script’ contains approximately 40+ novels worth of content.” We had already known that the latest Star Wars MMO was going to be big, bigger than most, but this big? My mind has officially been blown.

Although no context is given as to how big a “novel” is, games traditionally have long scripts, especially RPGs with their dozens of random NPCs that populate the world, who all need some line of interaction with the player and responses to different player choices.

Having this much writing compounded with each and every line being voiced over is borderline ludicrous in it’s scope. The games voice over work is “the size of at least 10 KOTORs recorded back to back”, but it’s always the quality that wins over quantity. Worry not! They’re ready to pitch the junk lines and start over, claiming:

“So, how do we ensure quality and consistency across hundreds of thousands of lines of dialogue? You have to work with the best and be willing to throw away the stuff that doesn’t work. Often it takes hearing a character in-game, or hearing a combination of characters together, to be sure that you have achieved the quality that you need.”

Star Wars: The Old Republic is slated for an unknown release date for the PC. Even more information can be found at the official developer blog entry, listed below.

Source: SW:TOR Dev Blog #10

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