GTA: Chinatown Wars : Contains More Code Than San Andreas

The title of this article can be taken as a good sign or a bad sign, but this will totally depend entirely on how easy Nintendo and Sony’s consoles were to program for. The news stems from the latest preview of Grand Theft Auto: Chinatown Wars, published in the February 2009 issue of EDGE and which dropped through the letterbox of Neil at GTAGaming this morning.
According to the magazine, the team that is working on the game is “twice the size” of the one that worked on Vice and Liberty City Stories, which is huge and they’ve created something which has “more lines of code” than San Andreas. It’s encouraging to see that such a great investment has been made by Rockstar in a game for a platform that is untested ground for them. Other confirmed details of this EDGE magazine included:
- The Satellite navigation system is “identical” to GTA IVs in appearance and functionality.
- Ammunation has gone online! You order weapons with your PDA and they show up at your safehouse.
- You can replay any mission by selecting it from a menu in the safehouse.
- Grenades and molotovs are thrown using the touch screen – you touch one and drag it, with an indicator on the top screen (where the action is) showing you where it’s going to land.
- The A button is used to fire weapons.
- One minigame involves assembling all of the parts of a sniper rifle with the touch screen, before using it to assassinate a designated target.
- Another touch-sensitive mini-game will be paying bridge tolls – you push the coin into the slot to get through the barrier.
While some might perceive them to be gimmicky, EDGE describes the mini games as being “short” and “smoothly integrated”.
Most importantly though, the magazine stated that Grand Theft Auto: Chinatown Wars is “already complete” and final bug testing is taking place. Everyone will be able to get their hands on the game on 17th and 20th March 2009.
Source : GTAGaming

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