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Phil Harrison: “We don’t make a distinction between whether a game is a 50-hour RPG epic or whether it is a puzzle game or whether it is something that fits halfway between the two”.
“Will it take a Dreamcast-sized failure for Microsoft to finally realise just how trapped it’s become by circular thinking?” asks industry vet Tadhg Kelly
0“(Microsoft) wants to dictate, as it always does, and does not understand when we don’t accept its dictation.”
Just Wayne you thought the puns couldn’t get any worse…new Batman: Arkham Origins trailer and screens following Thursday’s teaser.
Disinterest in Xbox was why Metal Gear Rising: Revengeance didn’t release in Japan, says Kojima Productions
0Kojima worried that poor sales would have harmed the Metal Gear brand.
All new Monster Hunter 4 screenshots. Stick a sōchūkon in me; I’m done.
Jay Barnson: “I’ve learned to live on only 5-6 hours of sleep a night”.
Research by Corel suggests almost half of UK consumers don’t fully understand what ‘cloud’ means.
Shahid Ahmad: “If I’d put something like (Thomas Was Alone) in the original plan that I put together for engaging with the development community, I would have been laughed out of the office.”
Vous ne chantez plus!
“Change is scary, some folks think this is the death of something they love,” says RIFT boss on mixed F2P response
0Bill Fisher: “It’s my job to try to make sure they realise that this isn’t.”
Don’t get hacked off with poor imitations.
“No matter how I try to regard it as a loss or a diminishing return, I just can’t. It was fucking worth it,” says Cart Life developer
0All the people, so many people, and they all go hand in hand, hand in hand through their Cart Life.
Ex-Naughty Dog designer Richard Lemarchand says dev’s should “not walk but run towards their nearest academic institution”.
